gw menggunakan Label untuk meload gambar, imageicon
kira kira begini nich code nya
/** * Gambar mirip snoopy * berjalan maju dengan begitu riangnya dan menutup mata * hingga di penghujung Frame, dia nginjak e'ek ayam */ package giftest; import java.awt.*; import javax.swing.JFrame; import javax.swing.JPanel; import java.awt.BorderLayout; import javax.swing.JLabel; import javax.swing.ImageIcon; public class MainFrame extends JFrame { JPanel contentPane; JLabel imageLabel = new JLabel(); JLabel headerLabel = new JLabel(); public MainFrame() { try { setDefaultCloseOperation(EXIT_ON_CLOSE); contentPane = (JPanel) getContentPane(); contentPane.setLayout(new BorderLayout()); setSize(new Dimension(400, 300)); setTitle("Your Job Crashed!"); // add the header label headerLabel.setFont(new java.awt.Font("Comic Sans MS", Font.BOLD, 16)); headerLabel.setText(" Your job crashed during the save process!"); contentPane.add(headerLabel, java.awt.BorderLayout.NORTH); // add the image label ImageIcon ii = new ImageIcon(this.getClass().getResource( "snoopy_dancing.gif")); imageLabel.setIcon(ii); contentPane.add(imageLabel, java.awt.BorderLayout.CENTER); // show it this.setLocationRelativeTo(null); this.setVisible(true); } catch (Exception exception) { exception.printStackTrace(); } } public static void main(String[] args) { new MainFrame(); } }
Nah, itu aja kok coding programnya. kalau lo ga ngerti lo boleh ikut kursus java
sama gw. hehehe