gw menggunakan Label untuk meload gambar, imageicon

kira kira begini nich code nya
/**
* Gambar mirip snoopy
* berjalan maju dengan begitu riangnya dan menutup mata
* hingga di penghujung Frame, dia nginjak e'ek ayam
*/
package giftest;
import java.awt.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.BorderLayout;
import javax.swing.JLabel;
import javax.swing.ImageIcon;
public class MainFrame extends JFrame {
JPanel contentPane;
JLabel imageLabel = new JLabel();
JLabel headerLabel = new JLabel();
public MainFrame() {
try {
setDefaultCloseOperation(EXIT_ON_CLOSE);
contentPane = (JPanel) getContentPane();
contentPane.setLayout(new BorderLayout());
setSize(new Dimension(400, 300));
setTitle("Your Job Crashed!");
// add the header label
headerLabel.setFont(new java.awt.Font("Comic Sans MS", Font.BOLD, 16));
headerLabel.setText(" Your job crashed during the save process!");
contentPane.add(headerLabel, java.awt.BorderLayout.NORTH);
// add the image label
ImageIcon ii = new ImageIcon(this.getClass().getResource(
"snoopy_dancing.gif"));
imageLabel.setIcon(ii);
contentPane.add(imageLabel, java.awt.BorderLayout.CENTER);
// show it
this.setLocationRelativeTo(null);
this.setVisible(true);
} catch (Exception exception) {
exception.printStackTrace();
}
}
public static void main(String[] args) {
new MainFrame();
}
}
Nah, itu aja kok coding programnya. kalau lo ga ngerti lo boleh ikut kursus java
sama gw. hehehe